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Final fantasy vii adaptations
Final fantasy vii adaptations










The film, a 101-minute (later expanded to 127 minutes thanks to the Complete Edition rerelease) animated mess purports to tell the story of what happened to the heroes of Final Fantasy VII after the credits rolled. Twitter.If Final Fantasy VII: Advent Children accomplished anything, it established a set of guidelines for video game adaptations to ignore. From the instruction booklet ~ Final Fantasy VII (PlayStation – 1997). Final Fantasy 7 commercials from 1997 |. Media mix: Franchising toys and characters in Japan. Media audiences: effects, users, institutions, and power. Dilly dally, shilly shally: An LTD analysis TheLifeStream. Paratextuality in game studies: A theoretical review and citation analysis. Communities of play: Emergent cultures in multiplayer games and virtual worlds. (Marc Steinberg, Trans), Mechademia, 5, 99–116. World and Variation: The reproduction and consumption of narrative. Nomura interview, Dorimaga Magazine, (12), 17. Production studies: Cultural studies of media industries. The love triangle of FFVII – An analysis by Squall_of_SeeD. Journal of Marketing Research, 39(1), 61–72. The field behind the screen: using netnography for marketing research in online communities. Spreadable media: creating value and meaning in a networked culture (Ser. Textual poachers: Television fans and participatory culture (2nd ed.). Convergence culture: Where old and new media collide. (Eds.), Fandom, second edition: identities and communities in a mediated world (pp. Media academics as media audiences: Aesthetic judgments in media and cultural studies.

final fantasy vii adaptations

Cloud's love triangle - The LTD of FFVII. (Ed.), Fans, bloggers, and gamers: Exploring participatory culture. Fandom: identities and communities in a mediated world / (Second edition.). Show sold separately: promos, spoilers, and other media paratexts. An introduction to discourse analysis: Theory and method. Rabinow (Ed.), The Foucault reader: An introduction to Foucault’s thought (pp. retrieved 28 January 2022, from įoucault, M. Critical Studies in Media Communication, 34,(2), 177–183.įF_Goddess. When paratexts become texts: De-centering the game-as-text. Nomura doesn’t know the nature of Cloud and Tifa’s relationship, Get a good dose of shipping facts!, Ĭloudywolf76432. Duke University Press.Ĭhloe, (2018, March). Production culture: Industrial reflexivity and critical practice in film and Television. Heavy hero or digital dummy? Multimodal player-avatar relations in Final Fantasy 7. Minnesota: University of Minnesota Pressīeaver, F. Imagined communities: reflections on the origin and spread of nationalism. Drawing on Eiji Ōtsuka’s theories on world and variation (2010), this article will demonstrate how fans can function as textual barristers in their attempts to untangle the media mix (Steinberg, 2012) of Final Fantasy VII through its ongoing reiterations, adaptations, and world-sharing with Kingdom Hearts.Īnderson, B.

final fantasy vii adaptations final fantasy vii adaptations

I will argue that fans do not simply enjoy games for their variance in gameplay and story but seek a better understanding of a growing fictional world that is complex and is subject to sanctioned rewrites. 2009), and self-reflexive experiences (Hills 2002), I seek to demonstrate the complexity of fan practices and how they attempt to locate (and generate) narrative coherency. Through a discourse analysis (Gee, 2007) of online Western fan bases, published above-the-line production interviews (Mayer et al. This article explores the ongoing fan debates circulating characters Cloud, Tifa, and Aerith from Final Fantasy VII, and their respective remixing into the Kingdom Hearts franchise. This article explores the fan metanarrative that circulates the story, ludology, and industry discourses that bind Final Fantasy VII. It will demonstrate how fan practices operate within community spaces to locate, present, and police both knowledge and meanings about a fictional world that itself is continually being reshaped by the transmedia production milieu. Over twenty years since its original release, Final Fantasy VII (Square 1987) fans continue to debate the video game’s world and characters as they are mixed and remixed into new licensed products.

final fantasy vii adaptations

Polyperspectivity, Kingdom Hearts, Final Fantasy VII, Fan Studies, Tetsuya Nomura, Netnography, Media Mix, Worldview, Video games, franchises Abstract












Final fantasy vii adaptations